Mudflap Girl Chair prototype...

Just a silly idea, but here's a chair prototype that we're thinking of doing, lots of different versions with lots of different profiles. But the first one, well:

What can I say. I grew up in Wyoming.

And I'm finally starting to figure out more about Blender. The profiles were modeled using curves, which can be given a thickness so that they become 3D solids (under the mesh settings, look for 'Extrude' under 'Curve and Surface'), and also were linked so that if you change one, the other changes too (via the 'Alt-D' shortcut). The seats were subdivision surfaces, simple meshes 'melted'. It was rendered in Yafray, which as you can see I'm still learning. Now to just figure out how to get flat profiles cleanly out of Blender for cutting on the CNC..